﻿pbi_accessories = {
	usage = game
	selection_behavior = weighted_random

    pbi_journalists_accessories = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = european_tophat
                range = { 0 1 } # For the randomness to work correctly
            }
            accessory = {
                mode = add
                gene = shirt
                template = european_shirt
                range = { 0 1 } # For the randomness to work correctly
            }

            accessory = {
                mode = add
                gene = legwear
                template = european_legwear
                range = { 0 1 } # For the randomness to work correctly
            }

             accessory = {
                mode = add
                gene = outfits
                template = european_working_class_outfits
                range = { 0 1 } # For the randomness to work correctly
            }
            accessory = {
                 mode = add
                 gene = props
                 template = gene_glasses_01
                 range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
               add = 10000
               exists = scope:pop
               scope:pop = {
                is_pop_type = pbi_journalists
               }
            }
        }
    }
    pbi_emile_de_girardin_accessories = {
        dna_modifiers = {
            accessory = {
                 mode = add
                 gene = props
                 template = gene_glasses_01
                 range = { 0 1 } # For the randomness to work correctly
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 10000
                exists = scope:character
                scope:character = {
                    has_variable = pbi_flag_character_emile_de_girardin
                }
            }
        }
    }
}
